Building Tomorrow's Level Designers

We started in 2019 with a question nobody was really asking: why does level design education feel so disconnected from actual game development? Six years later, we're still figuring it out alongside our students.

Started Small, Stayed Focused

Back in early 2019, we had three students and one idea: teach level design the way studios actually work. Not theory dumps. Not endless lectures about principles nobody remembers. Just hands-on work with real constraints.

The first cohort was chaos. Students wanted faster results. We wanted better fundamentals. Turns out both matter, but finding that balance took us about eighteen months of constant adjustment.

By 2021, we'd developed a rhythm. Students built actual portfolio pieces during the program instead of theoretical exercises. Some landed junior positions within four months of finishing. Others took longer. That's reality, and we stopped pretending otherwise.

Level design workspace with multiple monitors showing 3D environment layouts and design tools
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Students trained since 2019 across multiple program iterations

How We've Changed Since Starting

Each year brought new challenges and adjustments. We don't claim perfection but we do adapt based on what actually works.

2019 - 2020

Testing Everything

Three cohorts helped us realize our curriculum was too ambitious. Cut 40% of content, focused on core spatial design skills. Students started finishing projects instead of abandoning them halfway.

2021 - 2022

Portfolio First

Shifted entire program structure around building portfolio-ready work. Added monthly studio guest reviews. Students got uncomfortable feedback early, which actually helped more than our polite approach.

2023 - 2025

Finding Balance

Expanded from pure 3D design to include lighting systems and optimization workflows. Our September 2025 cohort includes technical artist fundamentals based on industry requests we kept hearing.

Who Runs This Program

Small team, direct communication. We're not trying to scale into some educational empire. Just focused on teaching level design well.

What Drives Our Approach

These aren't corporate values we put on a wall. Just principles that guide how we structure programs and interact with students.

Honest Communication

We tell students when their work isn't studio-ready yet. Honest feedback early saves frustration later. Some appreciate this directness immediately. Others need time to adjust. Either way, it's more useful than false encouragement.

Real Project Work

Students build actual levels, not practice exercises that go nowhere. Every assignment targets something portfolio-worthy. Not all succeed, but the ones that do demonstrate genuine capability to potential employers.

Industry Connection

Guest reviewers from studios visit monthly. Students present work, get feedback from people who actually hire level designers. Sometimes that feedback stings. But it's infinitely more valuable than our opinions alone.

Realistic Timelines

Our next full program starts October 2025 and runs nine months. That's how long it actually takes to build solid foundational skills. Quick courses exist, but they skip fundamentals that matter when projects get complex.

Student workspace showing level design project with environmental storytelling elements Close-up of 3D modeling software interface during level layout phase
Group review session with students presenting level design concepts on large display

Want More Details About Our Programs?

We answer questions directly. No automated responses or sales pitches. Just honest information about what we teach and how the program actually works.

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